Now that you’re acclimated to Black Manta’s specials, here are a few simple combos to get started. He also has some limited attack capabilities while floating but this is used mostly as a means to escape. The villain can even float across the screen to get away from the opponent. While floating, Black Manta can avoid projectiles and go above the opponent. Like the Manta Rays, Harpoon is best as a combo finisher.Ĭharacter Power - Float (Circle): Black Manta’s Character Power allows him to use his jetpack to float for a set amount of time. The range is better than Manta Rays, so it’s optimal to use it from a far distance and can even be done in the air to grab an airborne or grounded opponent. Harpoon (Down, Back, X): Like the Manta Rays, Harpoon is a long-ranged special that grabs an opponent and brings them toward Black Manta before he hits them away. However, if you Meter Burn, it you’ll deal a second hit that kicks them up even higher so Black Manta can get a longer combo going. Using this special normally kicks up the opponent just enough to get a small combo going. This is where the potential for this special begins. It’s very punishable, so players will want to use it during a combo to make sure they land the uppercut. This special has Black Manta disappear into the ground and appear underneath the opponent for an uppercut. Rising Tide (Down, Forward, X): If Torpedo Cannon was the second most important special, Rising Tide is THE most important. It should be noted that this special can also be performed in the air. The Meter Burn launches a second torpedo that kicks the opponent up in the air, allowing for some combo craziness.
Torpedo Cannon (Down, Back, TRIANGLE): The second most important special in Black Manta’s arsenal, Torpedo Cannon launches a short-ranged homing missile that can put distance between Black Manta’s opponent.īut players will want to use the Meter Burn Torpedo Cannon as a combo starter. This special can also be done in the air to catch airborne opponents and to escape if need be. Meter Burning Shark Attack does extra damage and is a good way to end combos. However, be wary of being predicted as being blocked or missing will leave Black Manta open to be punished.
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It’s almost a full screen charge so players can catch an opponent off-guard if they think they created enough space.
Shark Attack (Back, Forward, TRIANGLE): Shark Attack allows Black Manta to dive across the screen.